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		<title>CheryleArek440 le 11 avril 2026 à 10:17</title>
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		<updated>2026-04-11T10:17:44Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 11 avril 2026 à 10:17&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Ligne 1 :&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Karakuri &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be used &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;traversal, combat&lt;/del&gt;, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other things like setting &lt;/del&gt;up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;camp or making a forge. In combat, Karakuri can help you perform various jumping &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;movement-focused attacks and block charging Kemono&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Combined with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fluid usage of Wild Hearts&amp;#039; weapons&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Karakuri can allow you to perform devastating combos to weaken your enormous foes, giving combat more vari&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Geralt of Rivia&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first big crossover came in his appearance in Soulcalibur 6 as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;playable character. With the Soulcalibur series&amp;#039; focus on melee&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon combat, Geralt of Rivia made perfect sense &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a fighter. He was able to wield his sword with the usual grace &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spins that fans expected, as well as putting some of his iconic Witcher signs to use&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Another major game for Geralt was Monster Hunter World &amp;#039;s Witcher crossover eve&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Despite the crossovers &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Witcher has already had, there are many video games that it would feel right at home &lt;/del&gt;in&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. One option would keep Geralt in the fighting game genre &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see him making an appearance in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mortal Kombat series. Not only would he fit as an agile fighter with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety of moves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but Mortal Kombat has had &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety of strange guest characters &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;past&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It also would be interesting to see how Mortal Kombat would apply its over&lt;/del&gt;-the&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-top gore &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fatalities &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Geralt, which would fit &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series&amp;#039; mature themes and make Geralt seem more devastating than his appearance in Soulcalibur&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We are going to take &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;look at some &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the best bestiaries in video games&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games mentioned have bestiaries that provide more than enough information &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you to read. Additionally, many of these bestiaries contain lore that helps build the world around you. First, let&amp;#039;s take a look at &lt;/del&gt;one of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most well-known games on our l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom&amp;#039;s expansive [https://Monsterhunterwildsforge.com Monster Hunter Wilds hunting guide|https://monsterhunterwildsforge.com/] Hunter IP recently saw &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;impressive launch of &lt;/del&gt;Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rise on the Nintendo Switch , already with over six million copies sold. Next up for the series &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a spin-off in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monster Hunter Stories 2: Wings &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ruin &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The first Monster Hunter Stories released on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo 3DS in 2016&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;introducing turn&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;based combat &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plus the ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ride and hatch monsters. Monster Hunter Stories 2 , which releases next month, continues that same spin-off momen&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One issue many have noticed with Wild Hearts&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;despite how enjoyable it can be&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is that &lt;/del&gt;there are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;performance issues in every version&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For some, these minor issues will likely be patched up easily&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For others&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particularly those playing on PC, it can range from playable but flawed to completely unplaya&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end, The Legend &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zelda: &lt;/del&gt;Breath of the Wild &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;obviously doesn&lt;/del&gt;&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hold a monopoly on every gameplay element within its scope&lt;/del&gt;. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seem &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be a blueprint for a bunch &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new adventure games releasing these days&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The player desire for deeply explorable worlds&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;environments filled with life &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;excitement, is something that will never go a&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Given &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dragon Quest 11 is filled with delightful humor, it shouldn&amp;#039;t surprise you that it also has a great joke weapon. First appearing when you meet &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disciples &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pang&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you learn that the Naughty Stick was used thousands &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;times on your party member, Rab, &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his training (which, if you know Rab, checks out)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thankfully&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this legendary tool of discipline can&lt;/del&gt;, in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fact&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be obtained as a usable wea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;More than that, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;argument has been made that weapon durability systems basically discourage combat altogether. If you must constantly replace your weapons—and especially if you’re carrying &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better weapon with you—you’re reluctant to use it because you don’t want to use it up&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Furthermore&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it also encourages players to use the worst weapons possible in every battle&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in fear &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using up the good ones. Instead &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;encouraging &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usage of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety of weapons like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;system is &lt;/del&gt;supposed to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, it often ends up encouraging players to simply avoid combat. Sometimes, players even finish &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game without using any &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best weapons&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because they &amp;quot;might need &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;later&amp;quot;—indefinitely. It almost &lt;/del&gt;seems like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon durability &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;basically the game’s way of shooting itself in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is not to say that durability systems should just be eliminated entirely. In fact&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when done right&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they can make gameplay feel more realistic &lt;/del&gt;in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way that isn’t infuriating&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For starters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;apart from survival &lt;/del&gt;games, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapons &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still have a durability limit without breaking&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Or perhaps eventually they will break&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but you’re able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep tabs on how worn out your weapons are&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;you can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choose to go and repair them &lt;/del&gt;before &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they get close to breaking entirely&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This would keep &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;realism element without making &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player feel like they need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entirely avoid using their better weapons&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This would also avoid &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aggravating part where &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must constantly be finding new ones &lt;/del&gt;to pick up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(though &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likely would need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be gathering supplies &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you progress through the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to have the materials to fix weapons lat&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Between hunting and trapping, players &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;join a friend &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;split-screen co-op&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; [https://Monsterhunterwildsforge.com Recommended Reading] &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to three others online through Nintendo&amp;#039;s servers as they confront some of the most creative &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crafty monsters yet&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s far from the most accessible entry in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it remains an innovative entry in the iconic ser&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players are now enjoying what No Man&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sky __ has to offer through its constant updates, and Hello Games has even embraced user modding, which means the game may become &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;platform for user&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;created content &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seen in games like Skyrim &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fallout 4 &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Time will t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;figure itself displays Ciri &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a kimono with a katana resting on her shoulder &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;head of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yokai&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Japanese demon, &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her hand, not unlike &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trophies earned in The Witcher 3 &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At her side is a small fox&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like creature with multiple tails, that some might recognize as a Kitsune, another spirit from Japanese lore. This figurine is named &amp;quot;Ciri and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kitsune&amp;quot; and is a limited edition piece, each order being sculpted &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;painted by hand, including slight variations according to the product description due &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;personal touch put into making the i&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long hiatus, Sucker Punch Productions finally came back into the realm of relevance once again with Ghost &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima &lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amazing open-world coupled with brilliant combat made &lt;/ins&gt;for one of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best gaming experiences in quite some t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reasons &lt;/ins&gt;Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appeals to so many people &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;freedom &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choice inherent to its range &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapons&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One player may prefer to deal cutting damage with an immense Great Sword , whereas another may prefer &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blunt&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skull&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cracking hits inherent &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hammer. Yet &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wealth of options goes deeper, as each weapon can also specialize in dealing elemental damage or status effects&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and a player&amp;#039;s custom armor set can also provide unique skills &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assist in bat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The game has stealth elements, exciting combat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and skill trees to level up. In addition&lt;/ins&gt;, there are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a variety of enemies that require planning and strategy to take down effectively&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These elements come together to make the game an exhilarating adventure&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you’ve beaten Horizon Zero Dawn and its DLC and are hungry for more&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;here are ten games that you might l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s hard to think of Pokemon in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;style &lt;/ins&gt;of Breath of the Wild &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in practicality. Sure, anyone can edit a screenshot to have Gyarados in a BOTW lake or Rapidash racing across the field, but isn&lt;/ins&gt;&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that just what the Wild Area is? The illusion of an open world, the type that would look good in screenshots, but without meaning or purpose. Without any heart or direction, BOTW would not be the same game&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gives you freedom to go wherever you want, but it also provides contours across the map to steer you towards towns, it makes sure each location is thematically linked&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and you often need to hit multiple landmarks to secure the tools and ingredients to reach the next one. Even though I&amp;#039;m not the biggest fan of it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;admire the level &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;design on show here&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s not a level I think Pokemon can match&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that&amp;#039;s before you introduce the much more complicated issue of where you put the Pokemon &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how you offer freedom while ensuring players don&amp;#039;t meet their doom at the feathers of an overpowered Hawlucha 40 minutes into the g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of the weapons &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;represent major races in the Hyrule established by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2017 Switch launch title Breath &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Wild &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;three already feature in Monster Hunter &amp;#039;s arsenal &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapons &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one way or another&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Gerudo specialize in using sword and shield combos&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Rito specialize in using bows&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the Goron specialize &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;using heavy swords like Claymores. Disregarding combat options such as magic rods&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only the spears used primarily by the Zora do not have an equival&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m not a huge fan of Breath of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wild as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I am&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a humongous fan &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Breath &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wild as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world that exists on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo Switch and could be filled with Pokemon. Pokemon Legends: Arceus was &lt;/ins&gt;supposed to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;delivery of ‘Pokemon but Breath &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wild’&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;now &lt;/ins&gt;seems &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to be more &lt;/ins&gt;like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;‘Pokemon but Monster Hunter: Rise’. That’s disappointing - Breath of the Wild &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much closer to my hypothetical perfect Pokemon game than Monster Hunter - but it might just be for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The news of the day, however&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;involves Ciri&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Geralt&amp;#039;s surrogate daughter&lt;/ins&gt;, in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an all new 12-inch figurine that depicts the young Witcher as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Japanese Monster Slayer&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Supposedly, Ciri has traveled much farther than shown in The Witcher 3 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crossing over realms as the Lady of Space and Time and continuing her duty of hunting monst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In these Dragon Quest &lt;/ins&gt;games, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find models of the monsters and, like other entries on our list, information about the lore of the game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Interestingly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this isn’t specific &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Monster spinoffs. Even in main Dragon Quest games&lt;/ins&gt;, you can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find a bestiary &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Related: Pokemon Legends: Arceus Could Have The Series&amp;#039; Best Villain Origin Story Pokemon has dabbled in more expansive territory &lt;/ins&gt;before. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sword &amp;amp; Shield introduced the Wild Area, which masqueraded as an open-world adventure within the world of Pokemon. I say &amp;#039;masqueraded&amp;#039; because it was a completely isolated area plonked in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;middle of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map with little &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no storytelling, environmental or otherwise&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You were introduced to it far too early, then spent a lot of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time wandering around encountering Pokemon much too strong for &lt;/ins&gt;you to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;catch. You might &lt;/ins&gt;pick up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some new &amp;#039;mons, but chances are &lt;/ins&gt;you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;ll just get frustrated and duck out, back &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the main adventure - an adventure that continues, &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;along a fairly linear eight-gym progression p&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>CheryleArek440</name></author>
	</entry>
	<entry>
		<id>https://transcrire.histolab.fr/wiki/index.php?title=Best_Bestiaries_In_Video_Games&amp;diff=329876&amp;oldid=prev</id>
		<title>GiseleEnglish09 : Page créée avec « &lt;br&gt;Karakuri can be used for traversal, combat, or other things like setting up camp or making a forge. In combat, Karakuri can help you perform various jumping and mo... »</title>
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		<updated>2026-04-10T10:57:53Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « &amp;lt;br&amp;gt;Karakuri can be used for traversal, combat, or other things like setting up camp or making a forge. In combat, Karakuri can help you perform various jumping and mo... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Karakuri can be used for traversal, combat, or other things like setting up camp or making a forge. In combat, Karakuri can help you perform various jumping and movement-focused attacks and block charging Kemono. Combined with the fluid usage of Wild Hearts&amp;#039; weapons, Karakuri can allow you to perform devastating combos to weaken your enormous foes, giving combat more vari&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Geralt of Rivia&amp;#039;s first big crossover came in his appearance in Soulcalibur 6 as a playable character. With the Soulcalibur series&amp;#039; focus on melee-weapon combat, Geralt of Rivia made perfect sense as a fighter. He was able to wield his sword with the usual grace and spins that fans expected, as well as putting some of his iconic Witcher signs to use. Another major game for Geralt was Monster Hunter World &amp;#039;s Witcher crossover eve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite the crossovers The Witcher has already had, there are many video games that it would feel right at home in. One option would keep Geralt in the fighting game genre and see him making an appearance in the Mortal Kombat series. Not only would he fit as an agile fighter with a variety of moves, but Mortal Kombat has had a variety of strange guest characters in the past. It also would be interesting to see how Mortal Kombat would apply its over-the-top gore and fatalities to Geralt, which would fit the series&amp;#039; mature themes and make Geralt seem more devastating than his appearance in Soulcalibur&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We are going to take a look at some of the best bestiaries in video games. The games mentioned have bestiaries that provide more than enough information for you to read. Additionally, many of these bestiaries contain lore that helps build the world around you. First, let&amp;#039;s take a look at one of the most well-known games on our l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Capcom&amp;#039;s expansive [https://Monsterhunterwildsforge.com Monster Hunter Wilds hunting guide|https://monsterhunterwildsforge.com/] Hunter IP recently saw the impressive launch of Monster Hunter Rise on the Nintendo Switch , already with over six million copies sold. Next up for the series is a spin-off in the form of Monster Hunter Stories 2: Wings of Ruin . The first Monster Hunter Stories released on the Nintendo 3DS in 2016, introducing turn-based combat to the series for the first time, plus the ability to ride and hatch monsters. Monster Hunter Stories 2 , which releases next month, continues that same spin-off momen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One issue many have noticed with Wild Hearts, despite how enjoyable it can be, is that there are performance issues in every version. For some, these minor issues will likely be patched up easily. For others, particularly those playing on PC, it can range from playable but flawed to completely unplaya&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the end, The Legend of Zelda: Breath of the Wild obviously doesn&amp;#039;t hold a monopoly on every gameplay element within its scope. It does, however, seem to be a blueprint for a bunch of new adventure games releasing these days. The player desire for deeply explorable worlds, and environments filled with life and excitement, is something that will never go a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Given that Dragon Quest 11 is filled with delightful humor, it shouldn&amp;#039;t surprise you that it also has a great joke weapon. First appearing when you meet the disciples of Pang, you learn that the Naughty Stick was used thousands of times on your party member, Rab, in his training (which, if you know Rab, checks out). Thankfully, this legendary tool of discipline can, in fact, be obtained as a usable wea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;More than that, the argument has been made that weapon durability systems basically discourage combat altogether. If you must constantly replace your weapons—and especially if you’re carrying a better weapon with you—you’re reluctant to use it because you don’t want to use it up. Furthermore, it also encourages players to use the worst weapons possible in every battle, in fear of using up the good ones. Instead of encouraging the usage of a variety of weapons like the system is supposed to, it often ends up encouraging players to simply avoid combat. Sometimes, players even finish the game without using any of the best weapons, because they &amp;quot;might need it later&amp;quot;—indefinitely. It almost seems like weapon durability is basically the game’s way of shooting itself in the f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, this is not to say that durability systems should just be eliminated entirely. In fact, when done right, they can make gameplay feel more realistic in a way that isn’t infuriating. For starters, apart from survival games, weapons can still have a durability limit without breaking. Or perhaps eventually they will break, but you’re able to keep tabs on how worn out your weapons are, and you can choose to go and repair them before they get close to breaking entirely. This would keep the realism element without making the player feel like they need to entirely avoid using their better weapons. This would also avoid the aggravating part where you must constantly be finding new ones to pick up (though you likely would need to be gathering supplies as you progress through the game, to have the materials to fix weapons lat&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GiseleEnglish09</name></author>
	</entry>
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