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		<title>JesusKrichauff le 18 avril 2026 à 08:09</title>
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		<updated>2026-04-18T08:09:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 18 avril 2026 à 08:09&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It was the biggest shooter in the world for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long time. Blizzard eagerly celebrated new player milestones on social media&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while seasonal events became an all-encompassing occasion &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the shooter space before the days &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle passes and live service updates&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It was both ahead of its time &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;constrained &lt;/del&gt;by the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;formula it existed within, as additional game modes introduced as part of big updates and quarterly events never lived up to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;base experience it was built upon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Junkenstein’s Revenge, Overwatch Archives, and Winter Wonderland were great fun, but fighting against bullet sponge AI wasn’t what this game was about, and hoping to expand &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this universe only served to highlight its shortcomings.&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Compare that situation &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that of games like Apex Legends . As someone &lt;/del&gt;who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hopped over from &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to Apex, I can say that it feels much more alive at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moment thanks to seasonal updates&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The maps are always being altered and updated ( and sometimes there&amp;#039;s a new one! ), there&amp;#039;s a new character every season&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there&amp;#039;s plenty &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new events&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;modes&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rewa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yet despite its defensive-focused design&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;layout&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which yields multiple paths &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;areas &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flank, makes attacking more-than-doable for sharp teams&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The fun Warcraft- esque themes throughout&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;coupled with the variance of areas and overall detail make Eichenwalde an optimal choice to revisit for &lt;/del&gt;Overwatch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s also &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;porn. Oh my goodness there was so much porn&lt;/del&gt;. Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;porn hit harder than Tory austerity &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a low-income council estate on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;outskirts of Birmingham&lt;/del&gt;. I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suppose &lt;/del&gt;it’s a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;testament to how much we loved these characters that fans were able to create detailed animated films of their main being drilled into oblivion&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I respect that dedication, yet it also highlights how blatantly sexualised so much &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cast was&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with many &lt;/del&gt;of their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;designs intentionally drawing in the male gaze &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conventional body types and poses drawing our eyes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very specific parts of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;body&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;girls were clearly designed by dudes. \&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The two things really go hand in hand&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new game drives people over to watch &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;OWL&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;OWL playing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new game can convince people &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buy it. Overwatch 2 will probably bump &lt;/del&gt;up the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;promotions for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;OWL, giving out in&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game currency, skins&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or other prizes for watching. With &lt;/del&gt;a new game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;out&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more money than ever will be pumped into &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tournaments. You should expect to see a whole lot more eSports integrat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;result&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most of my Overwatch group began to fall off &lt;/del&gt;of the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since it was beginning to feel stagnant&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It was no longer an evolving experience that was exciting &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fresh. Instead&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it was a game that was stuck in a holding pattern waiting for its sequel to come and revitalize&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle royale format where you land with 20 three&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;person or 30 two-person teams&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;depending &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mode you pick&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is all &lt;/del&gt;about the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last person standing. You choose your character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each with &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;own playstyle&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;supportive shield character like Gibralter &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be a sniper with Vantage. There is a role &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fit any&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So &lt;/del&gt;what &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would an Overwatch 2 even look like? Perhaps the biggest change &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game could be one that fans have been requesting since day one: the addition of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story mode&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The big rumor &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that instead &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a traditional story mode, Blizzard is planning on turning their annual PVE modes into a more permanent fixt&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are few stages that encompass both terrific level design while also being fun to look at in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;process&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with its cheery Greek themes and Spartan-esque pit straight out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;300 &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &amp;quot;Well&amp;quot; section of this Control map makes for some exciting &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amusing skirmishes, especially &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likes of Lucio, Winston, Pharah&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Orisa who can &amp;quot;boop&amp;quot; their unsuspecting targets straight into &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gaping &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you want &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hero shooter vibe with a more open landscape, Apex Legends has your back&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Respawn took &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;popular style of games like PUBG &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://overwatch2base.com/ Overwatch 2 tier list] and blended them &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find itself a successful &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do appreciate the fact that all regular Overwatch players will have access to &lt;/del&gt;the new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;content regardless of whether or not they buy Overwatch 2 (with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exception of the singleplayer modes.) So at &lt;/del&gt;least &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they&amp;#039;re not going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;split the playerbase. But is anyone going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be around when that happens? Does &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have enough cultural cachet &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;survive such &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long draught &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;substantial content? Or &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2022 be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;year &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch is officially declared dead and buried as all its fans &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long since moved&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch 2 was announced much too early, likely &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pave over controversy at &lt;/del&gt;the time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surrounding the company and its many scandals&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We were given an awkward glimpse at PvE content that wasn’t ready for the spotlight in the slightest, while progression systems linked &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certain characters have been dumped entirely in the version coming next month&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blizzard didn’t know what it wanted the sequel &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it still doesn’t, so we are stepping hesitantly into &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;future where I desperately hope this hero shooter can earn its place&lt;/del&gt;. The original game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is being shut down as it arrives&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with its younger sibling intended to replace everything it stood for as heroes, cosmetics, and everything else is carried across as part of a &lt;/del&gt;hopefully &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seamless transition. I’ll miss what is being left behind, and so will many others&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sojourn is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decorated Overwatch member&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as a result of her involvement &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a ton &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;missions&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She led a strike team against Talon forces without mercy &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;participated in the Storm Rising archives mission &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acting as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guiding force for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team itself&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It seems like she might be taking &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ana Amari&amp;#039;s old role as a commanding member in the fact&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Following the successful takedown of the Omnic forces, Adawe chose to promote Morrison &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the strike-commander position over Reyes, despite Reyes being the one &lt;/ins&gt;who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ultimately led &lt;/ins&gt;Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in disabling &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Omnic base&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A period of extended peace swept the world&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch helped usher in an era &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;space exploration, medical research&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;innovation&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;discov&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The rift between the two escalated&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Overwatch’s headquarters were destroyed in an accidental explosion. It was reported that Morrison and Reyes died in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explosion&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the United Nations elected &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disband Overwatch&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They passed the Petras Act&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which deemed any &lt;/ins&gt;Overwatch&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-related activities ille&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The most apparent is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team size reduction&lt;/ins&gt;. Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 features 5v5 battles instead of 6v6, meaning both teams have one less tank &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fight&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Opinions will vary, but &lt;/ins&gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;think &lt;/ins&gt;it’s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;obvious that this is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;huge improvement&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Half the number &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tanks means half &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;number of shields&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which means fights are more active and exciting. Instead &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both teams poking at each other from behind cover until everyone fires off &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ults, every match is a constant back and forth. Getting picks has a much greater impact, so it’s easier to coordinate pushes &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your team, even if you’re only communicating non-verbally. It’s a simpler, easier &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;follow spectator experience, which will help &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch League reach a wider audience&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resizing the teams has an effect on every aspect &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game, and it’s been overwhelmingly posit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Here at TheGamer&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we&amp;#039;ve been celebrating Mass Effect all week with tons of exclusive interviews with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cast , a preview of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Legendary Edition &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and tons of behind-the-scenes info about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trilogy . Check out our Mass Effect page &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;catch &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on all the awesome stories and details about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ser&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The most exciting part &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sojourn is definitely &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rare bits and pieces of gameplay that players were able to see during Blizzard&amp;#039;s twenty&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;minute Overwatch 2 clip at BlizzConline 2021 . In this clip&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot of &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;features and changes were teased for the upcoming &lt;/ins&gt;game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but most importantly, the &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maps, PvE missions, and Sojourn made an appearance as w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sojourn&amp;#039;s development goes back several years, which is impressive. In 2015 she was already being developed as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;functional hero&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the team brainstorming about what kind &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;archetype was still missing from &lt;/ins&gt;the game. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Given her appearances in various comics &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Archive missions&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this isn&amp;#039;t surpris&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What Overwatch really needed was &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same thing that every live&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;service game needs: content. While development of Overwatch 2 caused a lengthy drought in the original&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch wasn’t exactly &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;par with the rest of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;live service game market either. A new hero every few months and a rehashed holiday event just weren’t cutting it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There’s a lot of people moaning &lt;/ins&gt;about the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new seasonal model in Overwatch 2, but if they were being honest&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most of them would admit Overwatch wasn’t holding &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attention&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The luster fell off Overwatch after &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;couple of years, and the quarterly cadence of a new hero &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map was not going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep Overwatch al&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While not a redhead in any other aspect but the game, Triss is a powerful sorceress who is never afraid to do &lt;/ins&gt;what &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she needs to do &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;survive or save &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Witcher from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;difficult situation&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any time the player &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in trouble, they can only hope to see the glimmer &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bright red h&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Losing a tank opened &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;door for major&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much needed reworks to a lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tanks like Reinhardt and Orisa now have more utility &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;survivability since they have to tank &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entire team&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while shield breakers like Bastion get to take a step back &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fill a different role. I’m not suggesting &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;every character is perfectly balanced now, but I see so many improvements already. It’s hard not to be excited about the new Overwatch meta. A shakeup like this was never going to happen without a title cha&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An all-time classic &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is hard to pass up&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Team Fortress 2 moved &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;needle in online shooters when it came to its distinctive characters &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focus on completing objectives &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take home that chicken din&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;am not thrilled about &lt;/ins&gt;the new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monetization, and I think at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very &lt;/ins&gt;least &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there needs &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be more ways &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;earn &lt;/ins&gt;Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Coins. That being said, we all know how free-&lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-play games work. If Blizzard makes &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bunch &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;$20 skins, people will buy them. The hope is that Blizzard &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reinvest that revenue back into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game so &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we don’t &lt;/ins&gt;have to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;replay Lucioball or Mei’s Snowball Offensive for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;umpteenth &lt;/ins&gt;time. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We’re going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get five or six heroes a year instead of two or three&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We’re going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get new maps, new game modes&lt;/ins&gt;, and a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whole new PvE story experience. Overwatch needs to change and grow all the time to keep people playing&lt;/ins&gt;. The original &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wasn’t built to be that &lt;/ins&gt;game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;hopefully &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://Overwatch2Base&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ Overwatch 2 strategy] 2&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>JesusKrichauff</name></author>
	</entry>
	<entry>
		<id>https://transcrire.histolab.fr/wiki/index.php?title=Games_Like_Overwatch_2&amp;diff=338181&amp;oldid=prev</id>
		<title>TanyaI89363 : Page créée avec « &lt;br&gt;It was the biggest shooter in the world for a long time. Blizzard eagerly celebrated new player milestones on social media, while seasonal events became an all-enc... »</title>
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		<updated>2026-04-17T09:05:50Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « &amp;lt;br&amp;gt;It was the biggest shooter in the world for a long time. Blizzard eagerly celebrated new player milestones on social media, while seasonal events became an all-enc... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;It was the biggest shooter in the world for a long time. Blizzard eagerly celebrated new player milestones on social media, while seasonal events became an all-encompassing occasion in the shooter space before the days of battle passes and live service updates. It was both ahead of its time and constrained by the formula it existed within, as additional game modes introduced as part of big updates and quarterly events never lived up to the base experience it was built upon. Junkenstein’s Revenge, Overwatch Archives, and Winter Wonderland were great fun, but fighting against bullet sponge AI wasn’t what this game was about, and hoping to expand on this universe only served to highlight its shortcomings.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Compare that situation to that of games like Apex Legends . As someone who hopped over from Overwatch to Apex, I can say that it feels much more alive at the moment thanks to seasonal updates. The maps are always being altered and updated ( and sometimes there&amp;#039;s a new one! ), there&amp;#039;s a new character every season, and there&amp;#039;s plenty of new events, modes, and rewa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yet despite its defensive-focused design, the layout, which yields multiple paths and areas to flank, makes attacking more-than-doable for sharp teams. The fun Warcraft- esque themes throughout, coupled with the variance of areas and overall detail make Eichenwalde an optimal choice to revisit for Overwatch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There’s also the porn. Oh my goodness there was so much porn. Overwatch porn hit harder than Tory austerity in a low-income council estate on the outskirts of Birmingham. I suppose it’s a testament to how much we loved these characters that fans were able to create detailed animated films of their main being drilled into oblivion. I respect that dedication, yet it also highlights how blatantly sexualised so much of the cast was, with many of their designs intentionally drawing in the male gaze with conventional body types and poses drawing our eyes to very specific parts of the body. Most of the girls were clearly designed by dudes. \&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The two things really go hand in hand, as the new game drives people over to watch the OWL, while the OWL playing the new game can convince people to buy it. Overwatch 2 will probably bump up the amount of promotions for the OWL, giving out in-game currency, skins, or other prizes for watching. With a new game out, more money than ever will be pumped into new tournaments. You should expect to see a whole lot more eSports integrat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As a result, most of my Overwatch group began to fall off of the game since it was beginning to feel stagnant. It was no longer an evolving experience that was exciting and fresh. Instead, it was a game that was stuck in a holding pattern waiting for its sequel to come and revitalize&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It is the battle royale format where you land with 20 three-person or 30 two-person teams, depending on the mode you pick. It is all about the last person standing. You choose your character, each with their own playstyle. Be a supportive shield character like Gibralter or be a sniper with Vantage. There is a role to fit any&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;So what would an Overwatch 2 even look like? Perhaps the biggest change to the game could be one that fans have been requesting since day one: the addition of a story mode. The big rumor is that instead of a traditional story mode, Blizzard is planning on turning their annual PVE modes into a more permanent fixt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are few stages that encompass both terrific level design while also being fun to look at in the process, with its cheery Greek themes and Spartan-esque pit straight out of 300 . The &amp;quot;Well&amp;quot; section of this Control map makes for some exciting and amusing skirmishes, especially for the likes of Lucio, Winston, Pharah, and Orisa who can &amp;quot;boop&amp;quot; their unsuspecting targets straight into that gaping &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you want that hero shooter vibe with a more open landscape, Apex Legends has your back. Respawn took the popular style of games like PUBG and [https://overwatch2base.com/ Overwatch 2 tier list] and blended them to find itself a successful &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I do appreciate the fact that all regular Overwatch players will have access to the new content regardless of whether or not they buy Overwatch 2 (with the exception of the singleplayer modes.) So at least they&amp;#039;re not going to split the playerbase. But is anyone going to be around when that happens? Does Overwatch have enough cultural cachet to survive such a long draught of substantial content? Or will 2022 be the year that Overwatch is officially declared dead and buried as all its fans have long since moved&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch 2 was announced much too early, likely to pave over controversy at the time surrounding the company and its many scandals. We were given an awkward glimpse at PvE content that wasn’t ready for the spotlight in the slightest, while progression systems linked to certain characters have been dumped entirely in the version coming next month. Blizzard didn’t know what it wanted the sequel to be, and it still doesn’t, so we are stepping hesitantly into a future where I desperately hope this hero shooter can earn its place. The original game is being shut down as it arrives, with its younger sibling intended to replace everything it stood for as heroes, cosmetics, and everything else is carried across as part of a hopefully seamless transition. I’ll miss what is being left behind, and so will many others.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>TanyaI89363</name></author>
	</entry>
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