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	<title>Stardew Valley PlayStation 4 Trophies - Historique des versions</title>
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		<title>LatashiaTrout le 10 avril 2026 à 17:42</title>
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		<updated>2026-04-10T17:42:07Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 10 avril 2026 à 17:42&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Ligne 1 :&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Usually&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upon hiring Robin &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build something for &lt;/del&gt;you, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will take her &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few days &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slowly hammering away at the same nail&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only one structure can be made at &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, in multiplayer mode, it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;convince Robin to get a move &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without hurting &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;friendsh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You&amp;#039;re told what your first harvest should involve, given clear instructions on how &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go from step one to two to three, and then accumulate money over time as the crop builds up and generates more income for &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The game can be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pure farming simulator if &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;d like it &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be, but &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;encourages &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to do more than that by showing off how physically tiring the act of farming is&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do it too much&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you&amp;#039;ll pass out &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brought back to safety at your own expense -- something &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;want to avoid having to do since money &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be quite scarce, especially early on&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stardew Valley&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;learning curve is gradual&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are many small ways &lt;/del&gt;to make &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;money that are reliable&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beyond farming&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can destroy trees &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bushes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;harvest material that you can ship out for small amounts &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;money. These methods won&lt;/del&gt;&amp;#039;t make &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;rich, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but will ensure that you always have some spending money for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;essentials&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fishing is another great way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make money, and it&amp;#039;s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fun &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cast a line out&lt;/del&gt;, feel the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fish biting, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then hit &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Y button &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;activate a mini&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game when you&amp;#039;ve got &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;live one&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mashing buttons with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit of rhythm is the name &lt;/del&gt;of the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;here, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can net you some big rewards without taking &lt;/del&gt;up a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ton &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This high level of detail holds true for the game&amp;#039;s sound design as well. In abandoned areas, you will hear every creek in the floorboards along with an ominous, spooky sound effect playing in the background. The soundtrack is very relaxing, and gets you in the mood to rest up before things turn completely silent and you&amp;#039;re taken aback by a point in the narrative that throws you for a loop with character depth. The sound design is marvelous -- even if this isn&amp;#039;t a soundtrack that will have you nodding your head or listening to it much after a play session. The game itself is relaxing, while also being exciting despite being a game that isn&amp;#039;t typically seen as exciting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Anything to make farming easier &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;positive&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You may find items that you never knew existed by installing CJB Item Spawner&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This mod &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must-download for anyone who plays Stardew Valley—novice or experien&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be vastly changed by downloading this easy to install anime mod. Instead of using the game&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vanilla portraits&lt;/del&gt;, one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can replace them with stylish anime mods that may actually look bet&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stardew Valley Expanded Stardew Valley Expanded Overview How To Marry Claire How To Marry Olivia How To Marry Sophia How To Marry Victor How To Marry The Wizard Mature Events Guide Should You Choose Grandpa&amp;#039;s Farm Or The Immersive F&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While &lt;/del&gt;[https://Stardewvpedia.com/ Stardew valley &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat guide&lt;/del&gt;|https://stardewvpedia.com/] Valley &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;did include a lot of exploration and places to discover, it pales in comparison to the number of places Foragar offers for the player to find. In Forager there are a number of different biomes like Grass, Desert, and Graveyard, that all include ten smaller lands to expl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best cheats let you completely break the boundaries of games&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there’s one in Stardew Valley just for that&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handy trick for fishing in early game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as you can actually walk &lt;/del&gt;out &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deeper parts of the sea or the lakes when your fishing level is too low to reach t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;An Iron Axe or better is needed to chop up Hardwood logs &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however, by picking up &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chair from your house you can glitch over the log&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bring any chair to the fallen log in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;north-west &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Cindersap Forest &lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;place it on the far side of the log. From a couple of paces away you &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still jump onto &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chair or bench. Then dismount normally, and you&amp;#039;re in the Woods. Put the chair on the opposite side &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;log and sit on it to leave ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gold trophies require the player to craft and ship every item, find every stardrop, and earn 10 million g (currency)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most trophies require players to reach a certain level such as a heart friend level&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or to catch every fish, cook every recipe, complete &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;museum collection&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and get married and have two k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some might see this as a bad thing when compared to Stardew Valley given that some players like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more leisurely, casual pace &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games similar to &lt;/del&gt;Stardew &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valley . But for those with limited play time or who like to see immediate results, Forager is by far a better g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you stand at the edge of an area – at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top of the beach&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for example – and swing &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon rapidly &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you’ll gradually start shifting forward&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Keep going far enough &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you’ll actually bust out of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boundaries of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;area, allowing you to move around &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spaces you can’t usually acc&lt;/del&gt;&amp;lt;br&amp;gt;Stardew Valley&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s pixel art style &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perfect for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Switch&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The smoothed-out look is gorgeous on both &lt;/del&gt;a TV &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or on the go and having this adventure playable anywhere you&amp;#039;re at is wonderful. The use &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;highly&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;detailed pixel art brings out both &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beauty &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the 32-bit era of 2D games&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also goes beyond that &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a level of detail that was never used back then. As a result, being able to see your character wince a bit when hitting something or see different facial expressions. Having realistic proportions helps &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;narrative out a bit&lt;/del&gt;. There &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;isn&amp;#039;t &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ton &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animation, but what&amp;#039;s here is solid &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world as a whole looks gorgeous -- with rundown buildings looking like they haven&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t been used in many years&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fishing in the game reminds me a lot of Animal Crossing&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where it&amp;#039;s a task that I normally wouldn&amp;#039;t enjoy in a game -- but it&amp;#039;s done so well here that it works. Animal Crossing added a lot of comedy &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;catching fish, while Stardew focuses on bringing the relaxing nature of fishing to a video game. It&amp;#039;s just &lt;/ins&gt;you, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;body &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;water, your fishing rod&lt;/ins&gt;, and a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit of relaxation&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easy &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find yourself closing yours eyes and just relying &lt;/ins&gt;on your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sense of touch &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tell when &lt;/ins&gt;you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;ve got &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bite -- then &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get back into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in-&lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world and reel that fish in to see what &lt;/ins&gt;you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;ve nabbed&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Big fish are rare, but small fish can still net &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some money consistently&lt;/ins&gt;, and be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;found pretty much anywhere &lt;/ins&gt;you can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fish&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a tranquil experience&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one that not only brings out the fun of real-life fishing -- but also manages &lt;/ins&gt;to make &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it fun as a game mechanic&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gold trophies require the player to craft and ship every item, find every stardrop&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;earn 10 million g (currency). Most trophies require players to reach a certain level such as a heart friend level, or &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;catch every fish, cook every recipe, complete the museum collection, and get married and have two k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Oh wow, look at the scale &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this Stardew Valley farm! Wouldn&lt;/ins&gt;&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this photo &lt;/ins&gt;make &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for an excellent desktop background? The &lt;/ins&gt;rich, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vibrant colors combine well with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utopian style of this farm&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Just &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;walk around this Stardew Valley farm would be a rare tr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley had &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;number &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dungeons the player could raid for interesting loot or &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fight various monsters. Places like the Mutant Bug Lair, while it did contain frightening enemies&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wasn’t all that big or exciting and the loot made it &lt;/ins&gt;feel &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more like a chore than an advent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stardew Valley hit &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PC market about a year and a half ago &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gave &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;platform&amp;#039;s users something that console gamers had grown accustomed &lt;/ins&gt;to -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;farming simulator&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This may seem like an odd genre to find &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enjoyment from, but Stardew Valley finds many ways to create an enjoyable experience with an unconventional concept. Eric Barone was inspired to create &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;after playing Harvest Moon &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wanting something better -- so he rolled &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his sleeves and created something that took the farming aspect of that franchise and combined it with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Animal Crossing&amp;#039;s larger-scale world and social integration&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This high level of detail holds true for the game&amp;#039;s sound design as well. In abandoned areas, you will hear every creek in the floorboards along with an ominous, spooky sound effect playing in the background. The soundtrack is very relaxing, and gets you in the mood to rest up before things turn completely silent and you&amp;#039;re taken aback by a point in the narrative that throws you for a loop with character depth. The sound design is marvelous -- even if this isn&amp;#039;t a soundtrack that will have you nodding your head or listening to it much after a play session. The game itself is relaxing, while also being exciting despite being a game that isn&amp;#039;t typically seen as exciting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;farm would be the most ideal for settling down and enjoying &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;peaceful farming life&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The size of the farming land is not overbearing&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The farm gives us a sense of something from the suburbs but &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;definitely &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;land from an agricultural zone. The house is white and beautiful, and everything is positioned smar&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley &amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 4 Trophies includes a platinum trophy among its forty-one total trophies. There are twenty-six bronze, ten silver, four gold&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;platinum trophy making up the total. Curiously a PlayStation Vita version is listed alongside on both PSN Profiles and Exophase , despite no confirmation from the develo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The number of steps required to maintain this farm must be in the tens of thousands. For most people, building a farm that offers the most efficiency is desirable—especially considering &lt;/ins&gt;[https://Stardewvpedia.com/ Stardew valley &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mods&lt;/ins&gt;|https://stardewvpedia.com/] Valley &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters have small f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apart from that, the game&amp;#039;s update largely features a ton &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bug fixes, between audio issues, removing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability to skip saves&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crashes &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;full list of changes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;check &lt;/ins&gt;out the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;full patch notes be&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Every once in a while an indie game shatters the internet&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bringing gameplay experiences that transcend the need for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large budget&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;case &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stardew Valley , simplicity works&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we &lt;/ins&gt;can&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;t be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bigger fan &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Already&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game is inspiring copycats like Stranded Sails &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it&amp;#039;s doubtful any will capture &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enchanting nature &lt;/ins&gt;of Stardew &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Val&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After hovering over someone&amp;#039;s character on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Calendar &lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tooltip menu will pop up&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explaining what their favorite gifts are&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This mod applies to home calendars &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one found in town on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;billboard. Building relationships &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stardew Valley has never been so enjoyable until Gift Taste Hel&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;Stardew Valley &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;isn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t an emotional roller coaster, but it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a game that makes you care about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cast by treating them like people&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If it was &lt;/ins&gt;a TV &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;show, it would be a docu-drama &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sorts -&lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;something like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original version &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Office. Traits are exaggerated&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;everyone in this world could be someone you would interact with in real life &lt;/ins&gt;with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;volume turned up&lt;/ins&gt;. There &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;layer &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;believability with the cast that most games lack &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would definitely benefit from having because it makes caring about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s events much easier&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>LatashiaTrout</name></author>
	</entry>
	<entry>
		<id>https://transcrire.histolab.fr/wiki/index.php?title=Stardew_Valley_PlayStation_4_Trophies&amp;diff=329940&amp;oldid=prev</id>
		<title>WBQBrianna : Page créée avec « &lt;br&gt;Usually, upon hiring Robin to build something for you, it will take her a few days of slowly hammering away at the same nail, and only one structure can be made at... »</title>
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		<updated>2026-04-10T12:01:26Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « &amp;lt;br&amp;gt;Usually, upon hiring Robin to build something for you, it will take her a few days of slowly hammering away at the same nail, and only one structure can be made at... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Usually, upon hiring Robin to build something for you, it will take her a few days of slowly hammering away at the same nail, and only one structure can be made at a time. However, in multiplayer mode, it&amp;#039;s possible to convince Robin to get a move on without hurting your friendsh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You&amp;#039;re told what your first harvest should involve, given clear instructions on how to go from step one to two to three, and then accumulate money over time as the crop builds up and generates more income for you. The game can be a pure farming simulator if you&amp;#039;d like it to be, but the game encourages you to do more than that by showing off how physically tiring the act of farming is. If you do it too much, you&amp;#039;ll pass out and have to be brought back to safety at your own expense -- something you want to avoid having to do since money can be quite scarce, especially early on. Stardew Valley&amp;#039;s learning curve is gradual, and there are many small ways to make money that are reliable. Beyond farming, you can destroy trees and bushes to harvest material that you can ship out for small amounts of money. These methods won&amp;#039;t make you rich, but will ensure that you always have some spending money for the essentials. Fishing is another great way to make money, and it&amp;#039;s a lot of fun to cast a line out, feel the fish biting, and then hit the Y button to activate a mini-game when you&amp;#039;ve got a live one. Mashing buttons with a bit of rhythm is the name of the game here, and can net you some big rewards without taking up a ton of time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This high level of detail holds true for the game&amp;#039;s sound design as well. In abandoned areas, you will hear every creek in the floorboards along with an ominous, spooky sound effect playing in the background. The soundtrack is very relaxing, and gets you in the mood to rest up before things turn completely silent and you&amp;#039;re taken aback by a point in the narrative that throws you for a loop with character depth. The sound design is marvelous -- even if this isn&amp;#039;t a soundtrack that will have you nodding your head or listening to it much after a play session. The game itself is relaxing, while also being exciting despite being a game that isn&amp;#039;t typically seen as exciting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anything to make farming easier is a positive. You may find items that you never knew existed by installing CJB Item Spawner. This mod is a must-download for anyone who plays Stardew Valley—novice or experien&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley can be vastly changed by downloading this easy to install anime mod. Instead of using the game&amp;#039;s vanilla portraits, one can replace them with stylish anime mods that may actually look bet&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley Expanded Stardew Valley Expanded Overview How To Marry Claire How To Marry Olivia How To Marry Sophia How To Marry Victor How To Marry The Wizard Mature Events Guide Should You Choose Grandpa&amp;#039;s Farm Or The Immersive F&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While [https://Stardewvpedia.com/ Stardew valley combat guide|https://stardewvpedia.com/] Valley did include a lot of exploration and places to discover, it pales in comparison to the number of places Foragar offers for the player to find. In Forager there are a number of different biomes like Grass, Desert, and Graveyard, that all include ten smaller lands to expl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some of the best cheats let you completely break the boundaries of games, and there’s one in Stardew Valley just for that. This is a handy trick for fishing in early game, as you can actually walk out to the deeper parts of the sea or the lakes when your fishing level is too low to reach t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An Iron Axe or better is needed to chop up Hardwood logs , however, by picking up a chair from your house you can glitch over the log. Bring any chair to the fallen log in the north-west of the Cindersap Forest , and place it on the far side of the log. From a couple of paces away you can still jump onto a chair or bench. Then dismount normally, and you&amp;#039;re in the Woods. Put the chair on the opposite side of the log and sit on it to leave ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gold trophies require the player to craft and ship every item, find every stardrop, and earn 10 million g (currency). Most trophies require players to reach a certain level such as a heart friend level, or to catch every fish, cook every recipe, complete the museum collection, and get married and have two k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some might see this as a bad thing when compared to Stardew Valley given that some players like the more leisurely, casual pace of games similar to Stardew Valley . But for those with limited play time or who like to see immediate results, Forager is by far a better g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you stand at the edge of an area – at the top of the beach, for example – and swing a weapon rapidly , you’ll gradually start shifting forward. Keep going far enough and you’ll actually bust out of the boundaries of the area, allowing you to move around in spaces you can’t usually acc&amp;lt;br&amp;gt;Stardew Valley&amp;#039;s pixel art style is perfect for the Switch. The smoothed-out look is gorgeous on both a TV or on the go and having this adventure playable anywhere you&amp;#039;re at is wonderful. The use of highly-detailed pixel art brings out both the beauty of the 32-bit era of 2D games, but also goes beyond that with a level of detail that was never used back then. As a result, being able to see your character wince a bit when hitting something or see different facial expressions. Having realistic proportions helps the narrative out a bit. There isn&amp;#039;t a ton of animation, but what&amp;#039;s here is solid and the world as a whole looks gorgeous -- with rundown buildings looking like they haven&amp;#039;t been used in many years.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>WBQBrianna</name></author>
	</entry>
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