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	<title>The Best Video Games Of 2017 - Historique des versions</title>
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		<title>ErmelindaColley le 13 avril 2026 à 16:24</title>
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		<updated>2026-04-13T16:24:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 13 avril 2026 à 16:24&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Ligne 1 :&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thankfully&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the best moments &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2017 &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;greatest &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gaming history, with the year seeing the release of some &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most engaging and breathtaking video games ever created. Without further ado&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;here is a rundown of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best games of 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The story &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;giant mechs fighting giant monsters told in Pacific Rim pulled from decades &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Japanese anime &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;films, but director Guillermo del Toro didn&amp;#039;t copy any one movie when developing his own&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But as a die hard gamer, it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no surprise to see futuristic pilots in VR helmets working in unison to launch special attacks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taking on more &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more difficult enemies. Del Toro even called on Ellen McLain, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;voice of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Portal &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series&lt;/del&gt;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GLaDOS to supply the voice &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his own futuristic me&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pitting four surivors with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sense &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;humor against an army of the undead made Zombieland &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit, but one video game series was using zombies for fun, not fear long before&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zombie shooter Left 4 Dead followed &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same formula, even shaping its campaign and marketing to resemble &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hollywood film, but fans soon turned the game into an online sensation, where hilarious kills were the top priority&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zombieland kept the sense &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;humor and tension&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even &amp;quot;Kills of the Week&amp;quot; competitions intact, not &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mention a finale set in a zombie-filled amusement park - a location included in Left 4 Dead 2 , released shortly after the mo&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not like driving in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cakewalk or anything; it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easy &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cut an angle &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;short or, you know, just exist in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first place&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meaning &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;everyone is going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suspended in air like they&amp;#039;re aboard a space stat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Player Unknown&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds is different than your typical battle royale game. It was the game &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;really kick-started the genre&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;popularity and generated &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wave &lt;/del&gt;of video games in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;genre. Most battle royale games follow a similar formula to what PUBG does. You start off up high&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;land somewhere &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hope for  [https&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//fpspedia&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ FPS beginner guide|https://fpspedia.com/] &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best looking for weapons and items to kit yourself &lt;/del&gt;with&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Other games have introduced different mechanics to these games like building from Fortnite or a class system (like in Realm Royale) . Other battle royale games have attachments and items &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well, but what makes PUBG different is how much more nuanced the approach to these attunements &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;built. It isn&amp;#039;t impossible &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;run for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chicken dinner without making some serious headway getting good gear&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At some point&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;items and attachments become a necessity. You can&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t attempt &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number one if you&amp;#039;re toast&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so keeping healing items on hand is key&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scopes &lt;/del&gt;make &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aiming easier&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and also help get lay of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;land. Obviously &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;further you can see, the more of an advantage you&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ll &lt;/del&gt;have&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. And&lt;/del&gt;, of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;course, classic armor adds another layer of protection so you may stay alive a little while longer. Weapons, items, and equipment are needed to survive in PlayerUnknown&amp;#039;s Battlegrounds, b ut, like most things in life, there are some better than others. These are the 15 best items and the 15 most useless items in PUBG . Everything you could look for &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;everything you may want to avoid as you strive for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;winner, winner, chicken din&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The quickdraw magazine is &lt;/del&gt;only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;good for one thing. Sure, being able to reload faster can be very helpful&lt;/del&gt;, but it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may not be quite as helpful as some of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other magazines can. Most of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other attachments have multiple different uses, and a lot of them are plainly better than being able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reload faster. If this is something &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can help you&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go ahead and pick it up, however, there are other, better alternatives to the quickdraw magazine in PU&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Storm is an undoubtedly cool feature: you’re caved in on &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;island &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are slowly being pushed towards &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;middle by this abundance of fog known &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Storm&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Too bad &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Storm is yet another feature that feels creative&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yet is another rip off of PUBG ’s blue cir&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite deserves &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ton of credit for how they rolled &lt;/del&gt;out &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their game versus PUBG . Making Fortnite &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free-&lt;/del&gt;to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-play game validates &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reasons for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;affordable battle pass and all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other cosmetics that &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We’re &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;here &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bash this game, &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all honesty, it &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fun, it’s challenging, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even despite the flaws &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;annoyances, it is actually very addicting&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But we won’t hold back when it comes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how games like PUBG can improve in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;future&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Maybe after all the controversy around the issues &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developers will learn to listen &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the community that supports their creations. We can only h&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are a variety &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapons to choose from &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PUBG &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some are better than others. In terms of assault rifles, some may say that the Scar-L &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better ones. What makes &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scar good &lt;/del&gt;is its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;manageable recoil (without any attachments)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It doesn’t kick up as much as some &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the others do. Another good thing about the gun is its fire&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rate. It can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;useful when you toggle &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full-auto firing option&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The main downside of this gun is its iron sights, which shouldn’t matter when you attach a good scope&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The combination of its low recoil and consistent fire-rate makes the Scar &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon you should look out for off the&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PUBG forgoes many typical video game conventions&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which can make a lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its attempts for increased realize feel quirky. While not incredibly rare, headshot multipliers &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not something one typically thinks &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when using melee weapons and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inclusion of them &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PUBG makes melee weapons pretty interesting. While not necessarily all that useful &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a tip due to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fact that melee fights are pretty rare&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aiming for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;head when using your fists or any melee weapon can score you some massive dam&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On top &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that, What Remains &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Edith Finch tells a heartbreaking &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deep story of a family seemingly cursed with tragedy&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of the best video game narratives of the year&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developer Giant Sparrow has earned &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;accolades &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has received. It&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s not for everyone, but those after something thought-provoking will find what they need with What Remains &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Edith Fin&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A pair of shotguns get &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one-point damage reduction while all &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them get &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduction in pellet spread&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SMGs except for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tommy Gun get &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one-point damage increase&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them get a recoil reduction&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even when moving while ADSing. Shotguns &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SMGs now do more damage &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;li&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Death of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Outsider &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not quite &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fully-fledged game in its own right, building heavily upon the previous year&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release, but it manages &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deliver even more of that phenomenal stealth gameplay. Acting as a strong epilogue &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dishonored story as a whole&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s a game &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fans of the franchise would be fools &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In short, players need - and deserve - to feel supported. It&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;something &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Turtle Rock didn&amp;#039;t quite manage, and it&lt;/ins&gt;&amp;#039;s a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;problem that other games have also struggled with. Destiny 2 may have been one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the top trending &lt;/ins&gt;video games &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 2017 , resulting &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some huge sales figures and extremely strong launch reviews, but a series of poor behind-&lt;/ins&gt;the&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-scenes decisions from Bungie has left players unimpressed&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as a result the game has not had the same reach as its predeces&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One recent example is Friday the 13th&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Game &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although the title did not reach the heights of PUBG , &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game was still a big financial success, &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;approximately 2 million units sold &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at August 2017 which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nothing &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be sniffed at for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;horror-based game from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small studio&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s ongoing bugs have proved &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its undoing&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as the title slowly but surely lost player trust amid apologies from Illfonic and Gun Media &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To &lt;/ins&gt;make &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;matters worse&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;constant delays for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s much-lauded single player mode &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damaged its reputation further&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leaving a permanent cloud over a game with plenty &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potential &lt;/ins&gt;and a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large community of play&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These unique PUBG maps that are seriously big are almost too annoying, not &lt;/ins&gt;only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do they run hard on PC and Xbox One consoles&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they make &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very hard to play a quick game. Many people in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PUBG community want &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game devs &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eventually make smaller maps for smaller matches &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take less time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but we have doubts that they’ll stray from what they know b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Because of &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being the most popular way to win the game, everyone does it &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hardly anyone except new players actually try to play &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;intended&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So get ready to wait for 30 minutes straight in a bush or in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;corner of a building&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we wish you l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is so common to screw up controls. You thought you were picking your gun but instead set off to cook a grenade. Uh, oh…you feel like you only have the option to waste it or die. Well, you can save the coveted weapon if you know the right thing to do. If &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player pulled &lt;/ins&gt;out a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pin by accident, players could drag the grenade back to the storage column &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;put &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pin back in on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PC. Gamers should be able to hold Y to do &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same thing on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox. Weapons and supplies are at a premium in a &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like PUBG . Therefore, it is essential to know about tricks like this one to save your weapons after a mist&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Okay, so the crouch animation stops being cute after the third time. Again, seconds are precious in this game. You do &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have the time to spend 10 &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;15 seconds crouching for multiple items &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a vicinity. There &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a much easier way to do this. When a player enters a home &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is surrounded by a lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different materials&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players should go to their menu to drag &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drop items into their storage&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This will keep players from having &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crouch animation each time. This is so much easier and takes up a lot less time&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So, next time you go into a room with a lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;loot&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pull out that menu and get &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dragg&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The biggest game on Steam is getting its biggest update since launching out &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;early access &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;December&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The phenomenon known as **PlayerUnknown&amp;#039;s Battlegrounds ** &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currently working through issues getting a second map on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One version, but on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PC version, a third map &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currently in testing as developers at Bluehole&amp;#039;s PUBG Corp also prepare to launch &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;twelfth major update&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This one - given the amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;changes it offers &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;test server for  [https://Fpspedia&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ FPS Tactics|https://fpspedia&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/] &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wh&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ErmelindaColley</name></author>
	</entry>
	<entry>
		<id>https://transcrire.histolab.fr/wiki/index.php?title=The_Best_Video_Games_Of_2017&amp;diff=333955&amp;oldid=prev</id>
		<title>ChristopherKahn : Page créée avec « &lt;br&gt;Thankfully, the best moments of 2017 are some of the greatest in gaming history, with the year seeing the release of some of the most engaging and breathtaking vid... »</title>
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		<updated>2026-04-13T14:48:24Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « &amp;lt;br&amp;gt;Thankfully, the best moments of 2017 are some of the greatest in gaming history, with the year seeing the release of some of the most engaging and breathtaking vid... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Thankfully, the best moments of 2017 are some of the greatest in gaming history, with the year seeing the release of some of the most engaging and breathtaking video games ever created. Without further ado, here is a rundown of the best games of 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The story of giant mechs fighting giant monsters told in Pacific Rim pulled from decades of Japanese anime and films, but director Guillermo del Toro didn&amp;#039;t copy any one movie when developing his own. But as a die hard gamer, it&amp;#039;s no surprise to see futuristic pilots in VR helmets working in unison to launch special attacks, taking on more and more difficult enemies. Del Toro even called on Ellen McLain, the voice of the Portal game series&amp;#039; GLaDOS to supply the voice of his own futuristic me&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pitting four surivors with a sense of humor against an army of the undead made Zombieland a hit, but one video game series was using zombies for fun, not fear long before. The zombie shooter Left 4 Dead followed the same formula, even shaping its campaign and marketing to resemble a Hollywood film, but fans soon turned the game into an online sensation, where hilarious kills were the top priority. Zombieland kept the sense of humor and tension, and even &amp;quot;Kills of the Week&amp;quot; competitions intact, not to mention a finale set in a zombie-filled amusement park - a location included in Left 4 Dead 2 , released shortly after the mo&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Not like driving in the game is a cakewalk or anything; it&amp;#039;s easy to cut an angle to short or, you know, just exist in the first place, meaning that everyone is going to suspended in air like they&amp;#039;re aboard a space stat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Player Unknown&amp;#039;s Battlegrounds is different than your typical battle royale game. It was the game that really kick-started the genre&amp;#039;s popularity and generated a wave of video games in the genre. Most battle royale games follow a similar formula to what PUBG does. You start off up high, land somewhere and hope for  [https://fpspedia.com/ FPS beginner guide|https://fpspedia.com/] the best looking for weapons and items to kit yourself with. Other games have introduced different mechanics to these games like building from Fortnite or a class system (like in Realm Royale) . Other battle royale games have attachments and items as well, but what makes PUBG different is how much more nuanced the approach to these attunements is built. It isn&amp;#039;t impossible to make a run for a chicken dinner without making some serious headway getting good gear. At some point, the items and attachments become a necessity. You can&amp;#039;t attempt to be number one if you&amp;#039;re toast, so keeping healing items on hand is key. Scopes make aiming easier, and also help get lay of the land. Obviously the further you can see, the more of an advantage you&amp;#039;ll have. And, of course, classic armor adds another layer of protection so you may stay alive a little while longer. Weapons, items, and equipment are needed to survive in PlayerUnknown&amp;#039;s Battlegrounds, b ut, like most things in life, there are some better than others. These are the 15 best items and the 15 most useless items in PUBG . Everything you could look for and everything you may want to avoid as you strive for a winner, winner, chicken din&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The quickdraw magazine is only good for one thing. Sure, being able to reload faster can be very helpful, but it may not be quite as helpful as some of the other magazines can. Most of the other attachments have multiple different uses, and a lot of them are plainly better than being able to reload faster. If this is something that can help you, go ahead and pick it up, however, there are other, better alternatives to the quickdraw magazine in PU&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Storm is an undoubtedly cool feature: you’re caved in on this island and are slowly being pushed towards the middle by this abundance of fog known as the Storm. Too bad the Storm is yet another feature that feels creative, yet is another rip off of PUBG ’s blue cir&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fortnite deserves a ton of credit for how they rolled out their game versus PUBG . Making Fortnite a free-to-play game validates the reasons for the affordable battle pass and all the other cosmetics that the game off&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We’re not here to bash this game, in all honesty, it is fun, it’s challenging, and most of the time, even despite the flaws and annoyances, it is actually very addicting. But we won’t hold back when it comes to how games like PUBG can improve in the future. Maybe after all the controversy around the issues of the game, developers will learn to listen to the community that supports their creations. We can only h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are a variety of weapons to choose from in PUBG . Some are better than others. In terms of assault rifles, some may say that the Scar-L is one of the better ones. What makes the Scar good is its manageable recoil (without any attachments). It doesn’t kick up as much as some of the others do. Another good thing about the gun is its fire-rate. It can be useful when you toggle the full-auto firing option. The main downside of this gun is its iron sights, which shouldn’t matter when you attach a good scope. The combination of its low recoil and consistent fire-rate makes the Scar a weapon you should look out for off the&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChristopherKahn</name></author>
	</entry>
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