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	<title>The Witcher Geralt Of Rivia Crossovers - Historique des versions</title>
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		<title>AnnaKane7785218 le 12 juin 2026 à 19:16</title>
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		<updated>2026-06-12T19:16:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 12 juin 2026 à 19:16&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Ligne 1 :&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Diablos is one of the original monsters in the &lt;/del&gt;Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;franchise, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even generations later it remains a fierce foe&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although it possesses no status ailments &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inflict &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hunters&lt;/del&gt;, its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;massive size&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brute strength&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and preference for arid environments make it a challenging hunt, especially as players accrue higher &lt;/del&gt;Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ra&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While combat &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series has stayed relatively rigid despite new weapon and mechanic additions&lt;/del&gt;, Wild &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heart&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat feels &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit faster and more fluid, despite having a few similar weapon types&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wild Hearts also features no tedious weapon sharpening or item switching&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so the combat is able to flow better without much interrupt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After speaking to Gotter and receiving the side&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quest ‘A Royal Recipe,’ &lt;/del&gt;players will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;research the Castle Library Books to find the ingredient list to recreate these marvelous monstrosities. Alongside &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recipe is one for a fruitcake&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but when placed next to a Monster Cake&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s effortless to decide which would be more delici&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Within &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hunter’s Journal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can find a total of 168 entries&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As you defeat new types &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemies, they will be added &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;journal. Defeating &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certain amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each enemy will unlock additional information that you can read&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each completed entry will contain lore&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as well as information on their fighting techniques. This lore is important&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world of Hollow Knight is largely a myst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tsukumo are small autonomous Karakuri you can befriend in Wild Hearts &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can assist you in many ways. Tsukumo can join you in attacking Kemono with their Attack Form, use themselves as bait to lure &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;distract Kemono &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their Defense Form&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heal you in their Assist Form, and give you extra Karakuri Threads in their Threader F&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The newest installment in the spin-off series focuses on a young Monster Rider that comes into contact with a newly-hatched Rathalos. Players will have to unravel the mystery of a prophecy concerning the titular Wings of Ruin in this new Monster Hunter RPG adventure. Monster Hunter Stories 2 might share similarities with Pokemon in its turn-based battles and monster capturing, but the game also seems to be drawing some inspiration from The Legend of Zelda: Breath of the W&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Of course, since &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two are &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;couple, attacking one will frequently cause &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other to come rushing over&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hardest quests in Iceborne pits &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hunter against both at the same time&lt;/del&gt;, but with a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skilled enough team, it&amp;#039;ll &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quite a satisfying mission to complete. Make sure you stock up on Antidotes, as their poisonous attacks can completely change &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tide of a h&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Plesioth may &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;technically &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stronger than any of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other monsters on this list&lt;/del&gt;, but it is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one thing: Annoying. Since the very first generation of Monster Hunter &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Plesioth has been a nuisance &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hunters both new &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;old, &lt;/del&gt;though &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thankfully for newer fans it hasn&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t appeared in a mainline game since Monster Hunter Generations Ultima&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These two were among &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first batch &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monsters introduced&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and they&amp;#039;re still among &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strongest&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Rathian&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;acrobatic tail swipes hit fast and cover &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wide radius&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rathalos breathes fireballs that leave burning trails behind them. Both &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them gain extra attacks when they&amp;#039;re hurt, and they have even stronger variants in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gold Rathian &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Silver Ratha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even though Monster Hunter Rise is filled with towering terrors and constantly has &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fearing for &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lives, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bunny Dango that lines a hunter&amp;#039;s stomach before &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle is as sweet as it &lt;/del&gt;g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;It’s safe to say that Sweetrolls have been leaving adventurers with a rumble &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their stomachs since their debut &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Elder Scrolls: Arena &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even after facing a few redesigns through games&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sweetrolls (&lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sweet Rolls) have been a staple in video game dining and have become a running gag in many Bethesda tit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In any case, while Breath &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wild &amp;#039;s influence might be seen in a bit of Monster Hunter Stories 2: Wings of Ruin &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom&amp;#039;s newest entry in their franchise will surely stand on its own. July looks &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;busy month for Nintendo , with Monster Hunter Stories 2 helping &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boost up the Switch&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sales potential. Fans of the Monster Hunter series won&amp;#039;t have to wait too much longer &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience this newest entry, either. Players will soon be able to explore &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that Monster Hunter Stories 2 has &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offer, and will be able to see for themselves if &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feels anything like Breath of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom&amp;#039;s expansive &lt;/del&gt;Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;IP recently saw &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;impressive launch of &lt;/del&gt;[https://Monsterhunterwildsforge.com &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monster Hunter &lt;/del&gt;Wilds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Builds&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Https&lt;/del&gt;://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monsterhunterwildsforge&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Com&lt;/del&gt;/] Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rise on the Nintendo Switch , already with over six million copies sold. Next up &lt;/del&gt;for the series &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spin-off in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monster Hunter Stories 2: Wings &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ruin . The first Monster Hunter Stories released &lt;/del&gt;on the Nintendo &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3DS in 2016, introducing turn-based combat &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plus &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ride and hatch monsters. &lt;/del&gt;Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stories 2 , which releases next month, continues that same spin&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off momen&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;World originally launched on PS4 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One platforms in January 2018 before releasing on PC several months thereafter&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The action role-playing game enjoyed widespread critical acclaim in addition &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meteoric success &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the market&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which eventually resulted in &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;becoming the highest-selling Capcom game in company history at over 20 million units sold. It&amp;#039;s no wonder&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that Monster &lt;/ins&gt;Hunter&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s PC modding community remains incredibly act&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of course, the Breath of the Wild inspiration doesn&amp;#039;t necessarily stop there. Even the game&amp;#039;s Monster Dens, where players will be able to get Monstie eggs &lt;/ins&gt;in Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stories 2 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are somewhat similar to Breath of the &lt;/ins&gt;Wild &amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shrines in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While Monster Hunter Stories &amp;#039; Monster Dens randomly appear on the map&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these are mini&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;areas that &lt;/ins&gt;players will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enter &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;retrieve a beneficial item (in &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;case&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monstie eggs)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;after besting the opponents wit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weekend&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Desconhecido &amp;#039;s (via DSOGaming ) Witcher x Monster Hunter World mod went live on Nexus Mods&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The build in question adds The Witcher 3: Wild Hunt&amp;#039;s Triss Merigold and Yennefer &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vengerberg &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Capcom experience, courtesy of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;couple &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character swaps&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Notably&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players who download the PC mod can switch out the Commission and Rot armor for Triss; meanwhile&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yen replaces &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Brigade armor. Screenshots show &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Triss&amp;#039; main Witcher 3 attire &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DLC outfit feature &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the mod&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though it appears that only Yen&amp;#039;s DLC garb will be accessi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The newest installment in the spin-off series focuses on a young Monster Rider that comes into contact with a newly-hatched Rathalos. Players will have to unravel the mystery of a prophecy concerning the titular Wings of Ruin in this new Monster Hunter RPG adventure. Monster Hunter Stories 2 might share similarities with Pokemon in its turn-based battles and monster capturing, but the game also seems to be drawing some inspiration from The Legend of Zelda: Breath of the W&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Another place that Geralt would feel right at home in is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nioh series. The Nioh games see players fighting through hordes of spirits in Souls-like combat through a variety of dodges and weapons. Geralt would be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;great addition to Nioh as his nimble fighting style would mix well with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series&amp;#039; heavy emphasis on dodging and parrying enemy attacks&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Geralt would also fit right into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s dark universe while also bringing some levity through his dry commentary on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strange world. Geralt likely wouldn&amp;#039;t fit into Nioh &amp;#039;s historic setting&lt;/ins&gt;, but with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how impressively successful Nioh 2 was , &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crossover could &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cards for Nioh and The Witcher series&amp;#039; futu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s hard to think of Pokemon in the style of Breath of the Wild in practicality. Sure, anyone can edit a screenshot to have Gyarados in a BOTW lake or Rapidash racing across the field, but isn&amp;#039;t that just what the Wild Area is? &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;illusion of an open world, the type that would look good in screenshots, but without meaning or purpose. Without any heart or direction, BOTW would &lt;/ins&gt;not be the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same game. It gives you freedom to go wherever you want&lt;/ins&gt;, but it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also provides contours across the map to steer you towards towns, it makes sure each location &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thematically linked&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and you often need to hit multiple landmarks &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;secure the tools &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ingredients to reach the next one. Even &lt;/ins&gt;though &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;m not &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;biggest fan &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I have to admire &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level of design on show here&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level I think Pokemon can match&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and that&amp;#039;s before you introduce &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much more complicated issue &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where you put &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pokemon &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how you offer freedom while ensuring &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;don&amp;#039;t meet &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doom at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feathers of an overpowered Hawlucha 40 minutes into &lt;/ins&gt;the g&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This gorgeous gear is acquired &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game&amp;#039;s third act and, &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;terms of stats, beats basically all other armor by miles&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s also unique to the Champion&amp;#039;s class - Mage, Warrior&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rogue - so the look doesn&amp;#039;t necessarily get repetitive on your second or third playthro&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When you want the best &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eke out &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit more effort &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get it. Horizon Zero Dawn&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shield-Weaver Armor puts you &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;work finding &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;five Power Cells in order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;obtain the armor - but &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s well worth &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eff&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The first of the Ultimate era, &lt;/ins&gt;Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 Ultimate was also the first game to return to the handheld formula, releasing on the 3DS and Wii U and continuing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series&amp;#039; Nintendo exclusivity. As a result, &lt;/ins&gt;[https://Monsterhunterwildsforge.com&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/ monster hunter &lt;/ins&gt;Wilds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapons&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monsterhunterwildsforge&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com&lt;/ins&gt;/] Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 Ultimate was a first &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a lot of players who might haven&amp;#039;t heard of &lt;/ins&gt;the series &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;until its new advertising campaigns and more accessibility compared to the Wii&amp;#039;s contro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I’m not &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;huge fan of Breath of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wild as a game . I am, however, a humongous fan &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Breath &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Wild as a world that exists &lt;/ins&gt;on the Nintendo &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Switch and could be filled with Pokemon. Pokemon Legends: Arceus was supposed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;delivery of ‘Pokemon but Breath of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wild’&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it now seems to be more like ‘Pokemon but Monster Hunter: Rise’. That’s disappointing - Breath of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wild is much closer &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;my hypothetical perfect Pokemon game than &lt;/ins&gt;Monster Hunter - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it might just be for the b&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>AnnaKane7785218</name></author>
	</entry>
	<entry>
		<id>https://transcrire.histolab.fr/wiki/index.php?title=The_Witcher_Geralt_Of_Rivia_Crossovers&amp;diff=331511&amp;oldid=prev</id>
		<title>MagnoliaGrice52 le 11 avril 2026 à 12:03</title>
		<link rel="alternate" type="text/html" href="https://transcrire.histolab.fr/wiki/index.php?title=The_Witcher_Geralt_Of_Rivia_Crossovers&amp;diff=331511&amp;oldid=prev"/>
		<updated>2026-04-11T12:03:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 11 avril 2026 à 12:03&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Ligne 1 :&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A different take on Tigrex that debuted &lt;/del&gt;in Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 , known as the Molten Tigrex&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is much larger &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possesses Blastblight abilities, making &lt;/del&gt;it a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much more explosive fight&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hasn&amp;#039;t been seen since in a mainline Monster Hunter game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can also find it in Monster Hunter Stories and &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sequel&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wings of Ruin &lt;/del&gt;, as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well as the limited-release app Monster &lt;/del&gt;Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rid&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Starting humbly as a hidden gem from Japan, &lt;/del&gt;Monster Hunter has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slowly grown in popularity since its success on the 3DS &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wii U&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only bolstered by the release of Monster Hunter: World&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which brought &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole new crowd &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what was once a niche grind-em-up boss bana&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Witcher series has become one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;biggest fantasy franchises around thanks &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;success of CD Projekt Red&amp;#039;s The Witcher 3 and Neflix&amp;#039;s The Witcher series&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One of the many reasons &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the series&amp;#039; success is its iconic protagonist&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Geralt of Rivia. Geralt&amp;#039;s dry wit&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard exterior, and stable of interesting relationship dynamics have helped him find a place in the hearts of The Witcher &amp;#039;s many f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Geralt of Rivia&amp;#039;s first big crossover came in his appearance in Soulcalibur 6 as a playable character. With &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Soulcalibur series&amp;#039; focus on melee-weapon combat&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Geralt &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rivia made perfect sense as a fighter&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He was able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wield his sword with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usual grace and spins &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans expected&lt;/del&gt;, as well as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;putting some &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his iconic Witcher signs to use. Another major game for Geralt was Monster Hunter World &amp;#039;s Witcher crossover eve&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But games like The Legend of Zelda: Breath of the &lt;/del&gt;Wild &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have gotten a lot of hate for its weapon durability setup&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In Breath of the Wild, &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go [https://Monsterhunterwildsforge.com/ click through the next web site] weapons and shields extremely quickly&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they’re just broken and unusable once you’ve used them up. This game falls into that exact&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;problematic description that I’ve given above. Considering how great the rest of the game is&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s unfortunate that so many people could not get past the durability sys&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ghost Armor set offers &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety of perks and is especially perfect for those looking to play as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stealthy ninja&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aside from being better able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blend into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shadows&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ghost Armor grants you the ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;send your enemy into a panic . You can enter the Ghost Stance more often and embody &amp;#039;&lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ghost&amp;#039; &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mongols so f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That said&lt;/del&gt;, the one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;realm in which people seem &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most accepting of weapon durability systems is &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;survival games. Considering that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole point of those games is to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;desperately trying &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;survive in an almost impossible situation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;limited supplies and weapons contributes to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feel that the games are usually going for and are thus much more acceptable for m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monster Hunter World: Iceborne is &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a standalone game&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was an expansion for &lt;/del&gt;Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;World that offered players &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brand &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adventure &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hoarfrost Region, with new &lt;/del&gt;monsters&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, features&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It released in 2019 for Xbox One &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS4&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC release following &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Yian Garuga &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an insanely hard fight &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most experienced, twitch-responsive players. It&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;got an absolutely immense health pool, and if its constant attacks that barely give &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hunter a chance to respond aren&amp;#039;t enough to intimidate a new player, its poisonous tail and stunning roars will be. And if this monster &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too easy for you, try having an easy go against the larger Scarred Yian Gar&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, this is not &lt;/del&gt;to say that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;durability systems should just be eliminated entirely&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In fact, when done right, they can make gameplay feel more realistic in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way that isn’t infuriating. For starters, apart from survival &lt;/del&gt;games, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapons can still &lt;/del&gt;have a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;durability limit without breaking. Or perhaps eventually they will break, but you’re able to keep tabs on how worn out your weapons are, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can choose to go and repair them before they get close to breaking entirely. This would keep the realism element without making the player feel like they need to entirely avoid using their better weapons. This would also avoid the aggravating part where you must constantly be finding new ones to pick up (though you likely would need to be gathering supplies as you progress through the game, to &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the materials to fix weapons lat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Despite the crossovers The Witcher has already had&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are many video games that it would feel right at home in. One option would keep Geralt in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fighting game genre and see him making an appearance &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Mortal Kombat series. Not only would he fit as an agile fighter with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but Mortal Kombat has had &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strange guest characters in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;past&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It also would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interesting &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see how Mortal Kombat would apply its over-the-top gore &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fatalities &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Geralt, which would fit &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series&amp;#039; mature themes and make Geralt seem more devastating than his appearance in Soulcalibur&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This gear &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actually an interesting armor from &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lore perspective, since &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;culture that made this armor doesn&amp;#039;t usually have any men around&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To have male armor implies male society members&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whether from another race or otherwise. In Breath of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wild&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;men aren&amp;#039;t being allowed into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;city where this is purchased&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but maybe they were o&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Diablos is one of the original monsters &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;franchise&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even generations later &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remains &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fierce foe&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possesses no status ailments to inflict on hunters&lt;/ins&gt;, its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;massive size&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brute strength, and preference for arid environments make it a challenging hunt&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players accrue higher &lt;/ins&gt;Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ra&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While combat in the &lt;/ins&gt;Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stayed relatively rigid despite new weapon &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mechanic additions&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wild Heart&amp;#039;s combat feels a bit faster and more fluid&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;despite having &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few similar weapon types. Wild Hearts also features no tedious weapon sharpening or item switching, so the combat is able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flow better without much interrupt&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After speaking to Gotter and receiving the side-quest ‘A Royal Recipe,’ players will need to research &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Castle Library Books &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ingredient list to recreate these marvelous monstrosities&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Alongside this recipe is one &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a fruitcake&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but when placed next to a Monster Cake&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s effortless to decide which would be more delici&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Within &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hunter’s Journal&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can find a total &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;168 entries&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As you defeat new types of enemies, they will be added &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;journal. Defeating a certain amount of each enemy will unlock additional information &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can read. Each completed entry will contain lore&lt;/ins&gt;, as well as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;information on their fighting techniques. This lore is important, as the world &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hollow Knight is largely a myst&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tsukumo are small autonomous Karakuri you can befriend in &lt;/ins&gt;Wild &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hearts that can assist you in many ways&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tsukumo can join &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in attacking Kemono with their Attack Form&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use themselves as bait to lure &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;distract Kemono in their Defense Form&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heal you in their Assist Form&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and give you extra Karakuri Threads in their Threader F&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;newest installment in the spin-off series focuses on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;young Monster Rider that comes into contact with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;newly-hatched Rathalos&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players will have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unravel the mystery of a prophecy concerning &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;titular Wings of Ruin in this new Monster Hunter RPG adventure. Monster Hunter Stories 2 might share similarities with Pokemon in its turn-based battles and monster capturing&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game also seems &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be drawing some inspiration from &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Legend of Zelda: Breath of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;W&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of course&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two are a couple, attacking &lt;/ins&gt;one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will frequently cause the other &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;come rushing over. One of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hardest quests &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Iceborne pits the hunter against both at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same time, but with a skilled enough team, it&amp;#039;ll &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quite a satisfying mission &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;complete. Make sure you stock up on Antidotes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as their poisonous attacks can completely change &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tide of a h&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Plesioth may &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technically be stronger than any of the other monsters on this list&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is one thing: Annoying. Since the very first generation of &lt;/ins&gt;Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, Plesioth has been &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nuisance to hunters both &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and old, though thankfully for newer fans it hasn&amp;#039;t appeared &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a mainline game since Monster Hunter Generations Ultima&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These two were among &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first batch of &lt;/ins&gt;monsters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;introduced&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they&amp;#039;re still among the strongest&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Rathian&amp;#039;s acrobatic tail swipes hit fast &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cover a wide radius&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rathalos breathes fireballs that leave burning trails behind them. Both of them gain extra attacks when they&amp;#039;re hurt, and they have even stronger variants &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Gold Rathian and Silver Ratha&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even though Monster Hunter Rise &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;filled with towering terrors and constantly has players fearing &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their lives, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bunny Dango that lines a hunter&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stomach before &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as sweet as it g&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s safe &lt;/ins&gt;to say that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sweetrolls have been leaving adventurers with a rumble in their stomachs since their debut in The Elder Scrolls: Arena &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even after facing &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few redesigns through &lt;/ins&gt;games, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sweetrolls (or Sweet Rolls) &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;staple in video game dining &lt;/ins&gt;and have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become a running gag in many Bethesda tit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In any case&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while Breath of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wild &amp;#039;s influence might be seen &lt;/ins&gt;in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit of Monster Hunter Stories 2: Wings &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ruin &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Capcom&amp;#039;s newest entry in their franchise will surely stand on its own. July looks to be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;busy month for Nintendo , with Monster Hunter Stories 2 helping to boost up the Switch&amp;#039;s sales potential. Fans &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monster Hunter series won&amp;#039;t have to wait too much longer to experience this newest entry, either&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players will soon &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explore all that Monster Hunter Stories 2 has to offer, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see for themselves if it feels anything like Breath of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Capcom&amp;#039;s expansive Monster Hunter IP recently saw the impressive launch of [https://Monsterhunterwildsforge.com Monster Hunter Wilds Builds|Https://Monsterhunterwildsforge.Com/] Hunter Rise on the Nintendo Switch , already with over six million copies sold. Next up for the series &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spin-off in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form of Monster Hunter Stories 2: Wings of Ruin &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The first Monster Hunter Stories released on the Nintendo 3DS in 2016&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;introducing turn-based combat to the series for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plus &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability to ride and hatch monsters. Monster Hunter Stories 2 , which releases next month&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continues that same spin-off momen&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>MagnoliaGrice52</name></author>
	</entry>
	<entry>
		<id>https://transcrire.histolab.fr/wiki/index.php?title=The_Witcher_Geralt_Of_Rivia_Crossovers&amp;diff=329879&amp;oldid=prev</id>
		<title>GiseleEnglish09 : Page créée avec « &lt;br&gt;A different take on Tigrex that debuted in Monster Hunter 4 , known as the Molten Tigrex, is much larger and possesses Blastblight abilities, making it a much more... »</title>
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		<updated>2026-04-10T11:02:36Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « &amp;lt;br&amp;gt;A different take on Tigrex that debuted in Monster Hunter 4 , known as the Molten Tigrex, is much larger and possesses Blastblight abilities, making it a much more... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;A different take on Tigrex that debuted in Monster Hunter 4 , known as the Molten Tigrex, is much larger and possesses Blastblight abilities, making it a much more explosive fight. While it hasn&amp;#039;t been seen since in a mainline Monster Hunter game, you can also find it in Monster Hunter Stories and its sequel, Wings of Ruin , as well as the limited-release app Monster Hunter Rid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Starting humbly as a hidden gem from Japan, Monster Hunter has slowly grown in popularity since its success on the 3DS and Wii U, only bolstered by the release of Monster Hunter: World, which brought a whole new crowd to what was once a niche grind-em-up boss bana&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Witcher series has become one of the biggest fantasy franchises around thanks to the success of CD Projekt Red&amp;#039;s The Witcher 3 and Neflix&amp;#039;s The Witcher series. One of the many reasons for the series&amp;#039; success is its iconic protagonist, Geralt of Rivia. Geralt&amp;#039;s dry wit, hard exterior, and stable of interesting relationship dynamics have helped him find a place in the hearts of The Witcher &amp;#039;s many f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Geralt of Rivia&amp;#039;s first big crossover came in his appearance in Soulcalibur 6 as a playable character. With the Soulcalibur series&amp;#039; focus on melee-weapon combat, Geralt of Rivia made perfect sense as a fighter. He was able to wield his sword with the usual grace and spins that fans expected, as well as putting some of his iconic Witcher signs to use. Another major game for Geralt was Monster Hunter World &amp;#039;s Witcher crossover eve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But games like The Legend of Zelda: Breath of the Wild have gotten a lot of hate for its weapon durability setup. In Breath of the Wild, you go [https://Monsterhunterwildsforge.com/ click through the next web site] weapons and shields extremely quickly, and they’re just broken and unusable once you’ve used them up. This game falls into that exact, problematic description that I’ve given above. Considering how great the rest of the game is, it’s unfortunate that so many people could not get past the durability sys&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Ghost Armor set offers a variety of perks and is especially perfect for those looking to play as a stealthy ninja. Aside from being better able to blend into the shadows, the Ghost Armor grants you the ability to send your enemy into a panic . You can enter the Ghost Stance more often and embody &amp;#039;The Ghost&amp;#039; the Mongols so f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That said, the one realm in which people seem to be the most accepting of weapon durability systems is in survival games. Considering that the whole point of those games is to be desperately trying to survive in an almost impossible situation, limited supplies and weapons contributes to the feel that the games are usually going for and are thus much more acceptable for m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Monster Hunter World: Iceborne is not a standalone game, but was an expansion for Monster Hunter World that offered players a brand new adventure in the Hoarfrost Region, with new monsters, features, and more. It released in 2019 for Xbox One and PS4, with the PC release following in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Yian Garuga is an insanely hard fight for even the most experienced, twitch-responsive players. It&amp;#039;s got an absolutely immense health pool, and if its constant attacks that barely give the Hunter a chance to respond aren&amp;#039;t enough to intimidate a new player, its poisonous tail and stunning roars will be. And if this monster is too easy for you, try having an easy go against the larger Scarred Yian Gar&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, this is not to say that durability systems should just be eliminated entirely. In fact, when done right, they can make gameplay feel more realistic in a way that isn’t infuriating. For starters, apart from survival games, weapons can still have a durability limit without breaking. Or perhaps eventually they will break, but you’re able to keep tabs on how worn out your weapons are, and you can choose to go and repair them before they get close to breaking entirely. This would keep the realism element without making the player feel like they need to entirely avoid using their better weapons. This would also avoid the aggravating part where you must constantly be finding new ones to pick up (though you likely would need to be gathering supplies as you progress through the game, to have the materials to fix weapons lat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite the crossovers The Witcher has already had, there are many video games that it would feel right at home in. One option would keep Geralt in the fighting game genre and see him making an appearance in the Mortal Kombat series. Not only would he fit as an agile fighter with a variety of moves, but Mortal Kombat has had a variety of strange guest characters in the past. It also would be interesting to see how Mortal Kombat would apply its over-the-top gore and fatalities to Geralt, which would fit the series&amp;#039; mature themes and make Geralt seem more devastating than his appearance in Soulcalibur&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This gear is actually an interesting armor from a lore perspective, since the culture that made this armor doesn&amp;#039;t usually have any men around. To have male armor implies male society members, whether from another race or otherwise. In Breath of the Wild, men aren&amp;#039;t being allowed into the city where this is purchased, but maybe they were o&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GiseleEnglish09</name></author>
	</entry>
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