Understanding Aggro Management In Tower Rush Scenarios

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However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.


Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.

How Units See the Arena

If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.


As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.

They are easier to distract with cannons or teslas.Melee units have very short sight ranges.Always account for the unit's movement speed.
Manipulating the Z-Axis and Hitboxes

Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.


For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.

Character ClassAggro BehaviorTower HuntersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresBanditsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
Drilling the Mechanics

Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.


Control the aggro, control the arena.


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